![]() ![]() We are planning to keep the choice of several depth levels instead of allowing meter-by-meter adjustments, as it gives all the necessary states for submarine gameplay-wise and does not create unnecessary complications in controls. ![]() The guidance of their torpedoes has also been improved against other submarines and worsened against battleships. To balance the interaction of subs with different classes we've reduced the chance of a submarine's torpedoes causing flooding and critically damaging modules. This will make interaction with maneuverable targets - cruisers and destroyers - easier.Ī dynamic crosshair has been added so that leading targets with sonar ping at different ranges is easier. To make sonar ping usage more comfortable, its speed has been increased. However, full depletion of Dive Capacity will still significantly influence a sub's survivability. This will make combat more diverse for the new class. Submarines of all tiers will now slowly regain Dive Capacity while surfaced.
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